
Viking Game
This browser‑playable Viking prototype, built in Godot, drops players into a frantic arena where survival depends on movement, timing, and smart positioning. Inspired by Brotato‑style roguelites, the game ramps up intensity with each wave, pushing players to adapt on the fly. The project highlights my work in combat design, enemy behaviour tuning, and creating satisfying gameplay loops within a lightweight, accessible format.
| Status | Prototype |
| Platforms | HTML5 |
| Author | Matt Richardson |
| Made with | Godot |
