
DOOM - Replica
A downloadable game
🕹 Doom‑Inspired Level Design Study
This project is a research‑driven level design exercise from a course I followed as part of my ongoing development practice. Doom has been one of my favourite franchises for decades, and this prototype explores what makes its classic level design so iconic.
🎯 Project Goals
- Analyse the flow, pacing, and combat rhythm of classic Doom levels
- Recreate the feel of tight corridors, arena loops, and enemy placement logic
- Study retro readability and how minimal UI still communicates everything the player needs
- Explore lighting, colour, and contrast to evoke the 90s aesthetic
- Build a modular environment in Unreal Engine that captures the spirit without copying assets
đź› What I Built
- A fully playable top‑down or first‑person prototype (depending on your version)
- Custom blockout‑based level inspired by Doom’s spatial language
- Enemy encounters designed around pressure, timing, and movement
- Retro‑style feedback systems (hit flashes, pickups, door interactions)
- Blueprint‑driven systems for doors, triggers, and enemy spawns
🎨 UX/UI & Design Insights
This project demonstrates my approach to:
- Translating classic design into modern tools
- Prioritising player readability in fast‑paced combat
- Using environmental cues instead of heavy UI
- Iterating quickly using modular blockouts
- Understanding why Doom’s design still works today
đź§© Why This Matters
Recreating a classic isn’t about copying , t’s about understanding the design DNA behind one of the most influential shooters ever made. This prototype shows my ability to break down a beloved franchise, extract its core principles, and rebuild them through a modern UX/UI and systems lens.
| Status | Released |
| Author | Matt Richardson |
| Genre | Action |
Download
Install instructions
đź”§ How to Run the Prototype
- Download the ZIP file
- Extract the folder to your computer
- Open the
.exefile to launch the game - You will be ask to run the came Click run anyway.
- Important: The audio levels aren’t final — you may want to turn your volume down before starting
